Irvin Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 52 M 5 (-1) 3 (-1) 7 (0) 7 (0) 9 (1) 9 (1)537799
Athletic build, Bully
 
Skills
Admin 1
Advocate 1
Broker 1
Carouse 0
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computer) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Leadership 1
Medic 0
Melee (Striking) 1
Pilot 0
Profession (Sports/Racquet Sports) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Corporate Senior Manager56
Agent Corporate Agent 01
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Wilda Jimenez Ally 1 0 1 0 Suerrat (F/31)
Alda Christie Contact 2 1 1 2 Suerrat (F/53)
Caleb Twaddle Contact 2 2 4 1 Suerrat (M/29)
Juliette Holt Contact 0 2 4 1 Ayansh'i (F/26)
Shirley Smith Enemy 0 3 0 1 Suerrat (F/55)
Shirley Smith has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 A new romantic starts. Gain an Ally.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Irvin Clements learn something Irvin Clements should not have – a corporate secret, a political scandal – which Irvin Clements can profit from illegally.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 29 Irvin Clements is rewarded for Irvin Clements's diligence or cunning.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 33 Moved to a new world.
4 34 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
5 34 Continued as Citizen (Corporate).
5 35 Irvin Clements befriend a superior in the corporation or the colony.
5 38 Promoted to Citizen (Corporate) rank 5.
6 38 Continued as Citizen (Corporate).
6 41 Gained a contact.
6 42 Forced to muster out.
7 42 Became a Agent (Corporate Agent).
7 43 Established a network of contacts. Gain 3 contacts.
8 46 Voluntarily left Corporate Agent
8 46 Became a Scout (Surveyor).
8 47 Irvin Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irvin Clements fail to help. Gain an Enemy.
8 47 Irvin Clements have no idea what happened to Irvin Clements – they found Irvin Clements's ship drifting on the fringes of friendly space.
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