Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A good deal ensures Isaac Middlemiss is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Make an unexpected connection outside Isaac Middlemiss's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
42 |
Win a prestigious prize for Isaac Middlemiss's work. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scholar (Physician) with previous rank. |
8 |
47 |
Win a prestigious prize for Isaac Middlemiss's work. |
8 |
47 |
Promoted to Scholar (Physician) rank 2. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Returned to Scholar (Scientist). |
9 |
49 |
Assigned to work on a secret project for a patron or organisation. |
9 |
51 |
Promoted to Scholar (Scientist) rank 2. |