Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Isiah Simmons's business expands, Isiah Simmons's corporation grows, or the colony thrives. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
27 |
Failed to qualify for Courier (Scout). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Make an unexpected connection outside Isiah Simmons's normal circles. Gain a Contact. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
A new romantic starts. Gain an Ally. |
8 |
39 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Moved to a new world. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Gained a contact. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Switched to Drifter (Barbarian). |
10 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |