Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Journalist (Entertainer). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Explorer). |
2 |
30 |
Jake Cole's ship is damaged, and Jake Cole have to hitch-hike Jake Cole's way back across the stars to the nearest scout base. |
2 |
30 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
Make an unexpected connection outside Jake Cole's normal circles. Gain a Contact. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Risk Jake Cole's fortune on a possibility lucrative deal and win. |
7 |
44 |
Voluntarily left Merchant Marine |
7 |
44 |
Failed to qualify for Enforcer (Rogue). |
7 |
44 |
Switched to Drifter (Wanderer). |
7 |
45 |
Jake Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Thief (Rogue). |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
46 |
Drafted into Law Enforcement |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |