Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A sudden war destroys Jason Carson's trade routes and contacts, forcing Jason Carson to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Gained a contact. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Jason Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Returned to Merchant (Broker). |
4 |
28 |
Risk Jason Carson's fortune on a possibility lucrative deal and win. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Imperial trade restrictions force Jason Carson out of business. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Jason Carson's work ends up coming home with Jason Carson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Smuggle illegal items onto a planet. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Imperial trade restrictions force Jason Carson out of business. |
10 |
48 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |