Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Betrayed by a friend. One of Jeffrey Sweet's Contacts or Allies betrays Jeffrey Sweet, ending Jeffrey Sweet's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Jeffrey Sweet do not know what happened to Jeffrey Sweet. There is a gap in Jeffrey Sweet's memory. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Jeffrey Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A series of bad deals and decisions force Jeffrey Sweet into bankruptcy. Jeffrey Sweet salvages what Jeffrey Sweet can. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Jeffrey Sweet's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Birth or Death involving a family member or close friend. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |