Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Jennings Meyer learn something Jennings Meyer should not have – a corporate secret, a political scandal – which Jennings Meyer can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Scholar (Physician). |
3 |
28 |
A rival researcher blackens Jennings Meyer's name or steals Jennings Meyer's research. Gain a Rival. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Entangled in a bureaucratic or legal morass that distracts Jennings Meyer from Jennings Meyer's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
A disaster leaves several injured, and others blame Jennings Meyer, forcing Jennings Meyer to leave Jennings Meyer's career. Gain a Rival. |
5 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Amnesia. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Survived a risky adventure but gained nothing. |
9 |
52 |
Forced to muster out. |