Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies that Jeremiah Weddall easily defeat. |
1 |
19 |
Gain Enemy if Jeremiah Weddall don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Jeremiah Weddall easily defeat. |
2 |
25 |
Gain Enemy if Jeremiah Weddall don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Betrayed by a friend. One of Jeremiah Weddall's Contacts or Allies betrays Jeremiah Weddall, ending Jeremiah Weddall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
Jeremiah Weddall learn something Jeremiah Weddall should not have – a corporate secret, a political scandal – which Jeremiah Weddall can profit from illegally. |
5 |
37 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
39 |
Jeremiah Weddall learn something Jeremiah Weddall should not have – a corporate secret, a political scandal – which Jeremiah Weddall can profit from illegally. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
A revolution, attack or other unusual event throws Jeremiah Weddall's life into chaos, forcing Jeremiah Weddall to leave the planet. |
8 |
46 |
Became a Scout (Courier). |
8 |
49 |
Perform an exemplary service for the scouts. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |