Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Promoted to Entertainer (Performer) rank 2. |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 3. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Refused to criticise a questionable political leader on Jeremy Seddon's homeworld. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
Jeremy Seddon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Jeremy Seddon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeremy Seddon fail to help. Gain an Enemy. |
8 |
50 |
Jeremy Seddon's ship is damaged, and Jeremy Seddon have to hitch-hike Jeremy Seddon's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |