Retired Project Leader Jess Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 52 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 9 (1)111879
Defiant
 
Skills
Astrogation 1
Athletics 0
Deception 0
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 4
Medic 0
Melee (Fencing) 1
Navigation 1
Persuade 1
Pilot 0
Profession (Worker) 0
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman13
Navy Line/Crew Petty Officer, 3rd class23
Scout Explorer 01
Drifter Wanderer 03
Believer Missionary/Humanitarian Project Leader32
 
Name Type Affinity Enmity Power Influence Species
Ferne Wood Rival 1 2 3 4 Dynchia (F/32)
Ricky Lawlor Enemy 6 3 0 3 Luriani (M/12)
reconciliation.
Loretto Mullabyaly Enemy 0 2 3 0 Dynchia (F/53)
Aurora Cumming Ally 4 0 1 3 Kargol (F/23)
reconciliation.
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 21 Victim of a crime
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Enforcer (Rogue).
3 26 Continued as Rogue (Pirate).
3 27 A police detective or rival criminal forces Jess Fleming to flee and vows to hunt Jess Fleming down. Gain an Enemy.
4 27 Failed to qualify for Line/Crew (Navy).
4 27 Submitted to the draft.
4 27 Became a Navy (Line/Crew) with the new title Crewman.
4 29 Jess Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 31 Continued as Navy (Line/Crew).
5 35 Special assignment or duty on board ship.
5 35 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
6 35 Continued as Navy (Line/Crew).
6 36 Vessel participates in a notable military engagement.
6 39 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
7 39 Voluntarily left Line/Crew
7 39 Became a Scout (Explorer).
7 40 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
8 40 Became a Drifter (Wanderer).
8 41 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 41 Failed to qualify for Free Trader (Merchant).
9 41 Continued as Drifter (Wanderer).
9 42 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 42 Failed to qualify for Merchant Academy.
10 42 Continued as Drifter (Wanderer).
10 44 Suffer from a life-threatening illness.
11 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 48 Jess Fleming faith enjoys an explosion of popularity largely thanks to Jess Fleming's efforts.
11 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 48 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 48 Aging Crisis. Owe 10,000 for medical bills.
12 48 Retired at age 48.
12 48 Continued as Believer (Missionary/Humanitarian).
12 51 Jess Fleming is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 52 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 52 Aging Crisis. Owe 60,000 for medical bills.
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