Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Jessie Corney is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Jessie Corney's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
33 |
Gained a contact. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Performer) rank 1. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
39 |
One of Jessie Corney's pieces of art is stolen, and the investigation brings Jessie Corney into the criminal underworld. |
7 |
41 |
Voluntarily left Performer |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Jessie Corney easily defeat. |
7 |
44 |
Gain Enemy if Jessie Corney don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Jessie Corney do not know what happened to Jessie Corney. There is a gap in Jessie Corney's memory. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Jessie Corney come into conflict with a splinter group Jessie Corney's own religion which maintains Jessie Corney's version is the wrong one. Gain 3 Rivals. |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
52 |
Attacked by enemies that Jessie Corney easily defeat. |
10 |
52 |
Gain Enemy if Jessie Corney don't already have one. |