Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Jewell Carlson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Jewell Carlson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Carlson fail to help. Gain an Enemy. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Good fortune |
8 |
43 |
Continued as Scout (Explorer). |
8 |
46 |
Gained a contact. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
51 |
Jewell Carlson went above and beyond the call of duty. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |