Jim Dwyer  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 52 M 11 (1) 7 (0) 6 (0) 7 (0) 7 (0) 8 (0)B76778
Senile
 
Skills
Art (Performing) 0
Broker 1
Carouse 0
Diplomat 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Persuade 0
Recon 1
Science (Life Sciences/Psionicology) 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 13
Scout Surveyor 01
Drifter Wanderer 01
Scout Explorer Scout12
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Frank Nicol Contact 2 1 1 0 Libert (F/72)
Relationship redefined. Rival becomes a contact.
 
Term Age History
1 18 Became a Merchant (Broker).
2 22 Continued as Merchant (Broker).
2 25 Embroiled in legal trouble.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 30 Imperial trade restrictions force Jim Dwyer out of business.
4 30 Became a Scout (Surveyor).
4 34 Gained a contact.
5 34 Voluntarily left Surveyor
5 34 Became a Drifter (Wanderer).
5 37 Offered job by a patron. Now owe him a favor.
6 38 Switched to Scout (Explorer) with previous rank.
6 40 Jim Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 42 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 42 Continued as Scout (Explorer).
7 46 Psychologically damaged by Jim Dwyer's time in the scouts.
8 46 Failed to qualify for Free Trader (Merchant).
8 46 Switched to Drifter (Barbarian).
8 50 Jim Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙