Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Jim Lobb is ordered to take part in a black ops mission that goes against Jim Lobb's conscience. Gain the lone survivor as an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Ground Assault (Marine). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Attempted a risky adventure and was sent to prison. |
5 |
30 |
Became a Prisoner (Thug). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
36 |
Accused of assaulting a prison guard. |
7 |
38 |
Continued as Prisoner (Fixer). |
7 |
39 |
Disgraced. Word of Jim Lobb's criminal past reaches Jim Lobb's homeworld. |
8 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
Offended a prison gang Jim Lobb tried to join. Gain an Enemy. |
9 |
46 |
Continued as Prisoner (Inmate). |
9 |
47 |
Attmped but failed to save a guard or prison officer. |
9 |
49 |
Injured. |