Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find an Alien Artifact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies that Jimmy Graham easily defeat. |
4 |
33 |
Gain Enemy if Jimmy Graham don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Jimmy Graham easily defeat. |
5 |
36 |
Gain Enemy if Jimmy Graham don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
43 |
Spent the college years partying. |
7 |
45 |
Graduated. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
47 |
Spend time with an alien race. Gain a contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |