Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was injured. |
3 |
30 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Drafted into Courier |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Courier). |
8 |
49 |
Joesph Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |