Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Joesph Dendy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joesph Dendy fail to help. Gain an Enemy. |
3 |
25 |
Joesph Dendy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Victim of a crime |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Joesph Dendy spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Gain a contact in an alien race. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Voluntarily left Scavenger |
9 |
47 |
Failed to qualify for Journalist (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
50 |
A mission goes wrong; Joesph Dendy and several others are captured and mistreated by the enemy. Gain Joesph Dendy's jailer as an Enemy. |