John Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 52 M 3 (-1) 7 (0) 3 (-1) 4 (-1) 8 (0) 6 (0)373486
Playful
 
Skills
Broker 0
Carouse 1
Drive 0
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession (Freeloader/Security) 1
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Army Infantry Private01
Believer Holy Warrior Hopeful01
Rogue Thief 23
Believer Mainstream Believer Lay Person01
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Rosemary Ryan Enemy 0 1 4 1 Pirian (F/21)
Rosemary Ryan belongs to an unusual cultural or religious group.
Merlin Babington Rival 2 2 1 6 Pirian (M/35)
Harris Martinez Rival 1 3 3 0 Swanfeh (M/50)
Harris Martinez gained power at the expense of a third party who now blames the character.
Cary Strachan Rival 1 0 0 3 Pirian (M/80)
Salome Kim Ally 3 0 1 2 Pirian (F/71)
Salome Kim gains in influence.
Pearle Pena Enemy 0 2 0 0 Darmine (F/62)
Orange Clarke Enemy 0 1 4 0 Tezcat (M/36)
Orange Clarke belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Imperial trade restrictions force John Palmer out of business.
3 26 Failed to qualify for Colonist (Citizen).
3 26 Submitted to the draft.
3 26 Became a Army (Infantry) with the new title Private.
3 28 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 28 Gain rebels as Enemy
4 28 Became a Believer (Holy Warrior) with the new title Hopeful.
4 30 John Palmer come into conflict with a splinter group John Palmer's own religion which maintains John Palmer's version is the wrong one. Gain 3 Rivals.
5 30 Became a Rogue (Thief).
5 32 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5 34 Promoted to Rogue (Thief) rank 1.
6 34 Attempted to change assignments.
6 34 Failed to qualify for Pirate (Rogue).
6 34 Continued as Rogue (Thief).
6 35 Gained a contact.
6 38 Promoted to Rogue (Thief) rank 2.
7 38 Continued as Rogue (Thief).
7 42 A police detective or rival criminal forces John Palmer to flee and vows to hunt John Palmer down. Gain an Enemy.
8 42 Switched to Believer (Mainstream Believer) with the new title Lay Person.
8 46 Moved to a new world.
9 46 Voluntarily left Mainstream Believer
9 46 Became a Drifter (Scavenger).
9 49 John Palmer do not know what happened to John Palmer. There is a gap in John Palmer's memory.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙