Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Imperial trade restrictions force John Palmer out of business. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
John Palmer come into conflict with a splinter group John Palmer's own religion which maintains John Palmer's version is the wrong one. Gain 3 Rivals. |
5 |
30 |
Became a Rogue (Thief). |
5 |
32 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
34 |
Promoted to Rogue (Thief) rank 1. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Continued as Rogue (Thief). |
6 |
35 |
Gained a contact. |
6 |
38 |
Promoted to Rogue (Thief) rank 2. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
42 |
A police detective or rival criminal forces John Palmer to flee and vows to hunt John Palmer down. Gain an Enemy. |
8 |
42 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Moved to a new world. |
9 |
46 |
Voluntarily left Mainstream Believer |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
49 |
John Palmer do not know what happened to John Palmer. There is a gap in John Palmer's memory. |