Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Failed to qualify for Field Researcher (Scholar). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Returned to Agent (Law Enforcement). |
3 |
23 |
Johnni Duncan's work ends up coming home with Johnni Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Forced to muster out. |
4 |
26 |
Failed to qualify for Cavalry (Army). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Switched to Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Johnni Duncan's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
36 |
Moved to a new world. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Johnni Duncan's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
44 |
Johnni Duncan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Johnni Duncan have been following false teachings! |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |