Retired 4th Officer Jorge McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 52 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 7 (0)111867
Addict, Expressive hands
 
Skills
Admin 0
Animals 0
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Sensors) 2
Gambler 1
Gun Combat (Slug) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee 0
Profession (Hostile Environment) 0
Recon 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Army Cavalry Lance Corporal11
Citizen Worker 11
Scholar Field Researcher 01
Merchant Merchant Marine 4th Officer23
Drifter Scavenger 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Arrie Saxon Rival 0 2 1 3 Humaniti (F/85)
Arrie Saxon is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Barbarian).
1 22 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Submitted to the draft.
2 22 Became a Army (Cavalry) with the new title Private.
2 25 Jorge McDermot is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 26 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 26 Voluntarily left Cavalry
3 26 Became a Citizen (Worker).
3 28 Jorge McDermot is rewarded for Jorge McDermot's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Voluntarily left Worker
4 30 Failed to qualify for Field Researcher (Scholar).
4 30 Returned to Drifter (Barbarian).
4 32 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 32 Became a Scholar (Field Researcher).
5 33 Injured. Fully recovered. Owe 1,250 for medical bills.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Risk Jorge McDermot's fortune on a possibility lucrative deal and win.
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Continued as Merchant (Merchant Marine).
7 41 Given advanced training in a specialist field
7 41 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 41 Continued as Merchant (Merchant Marine).
8 43 A series of bad deals and decisions force Jorge McDermot into bankruptcy. Jorge McDermot salvages what Jorge McDermot can.
9 43 Switched to Drifter (Scavenger).
9 44 Jorge McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 44 Aging Crisis. Owe 10,000 for medical bills.
10 44 Retired at age 44.
10 44 Retired.
10 46 Good fortune.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 49 Good fortune.
12 52 Aging Crisis. Owe 50,000 for medical bills.
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