Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Joseph Hamilton easily defeat. |
2 |
24 |
Gain Enemy if Joseph Hamilton don't already have one. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Special assignment or duty on board ship. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Joseph Hamilton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
45 |
Voluntarily left Engineer/Gunner |
8 |
45 |
Failed to qualify for Courier (Scout). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
47 |
Joseph Hamilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |