Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Work leads to a considerable breakthrough. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
Juan Dwan's work is sabotaged by unknown parties. Juan Dwan may salvage what Juan Dwan can and give up. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
31 |
Juan Dwan went above and beyond the call of duty. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Juan Dwan's work ends up coming home with Juan Dwan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Gain Enemy if Juan Dwan don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Good fortune |
9 |
51 |
Promoted to Drifter (Wanderer) rank 3. |