Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Nearly killed. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Crime pays off. Gain victim as Enemy. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
Moved to a new world. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
36 |
Gained a contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Attacked by enemies that Juan Kennedy easily defeat. |
7 |
44 |
Gain Enemy if Juan Kennedy don't already have one. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Contact with Government. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Merchant (Merchant Marine). |
9 |
49 |
Imperial trade restrictions force Juan Kennedy out of business. |