Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in the planning of an impressive heist. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Betrayed by a friend. One of Judge Fitzsimons's Contacts or Allies betrays Judge Fitzsimons, ending Judge Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A sudden war destroys Judge Fitzsimons's trade routes and contacts, forcing Judge Fitzsimons to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
42 |
Nearly killed. Fully recovered. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Attacked by enemies and injured. |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
50 |
Gain Enemy if Judge Fitzsimons don't already have one. |