Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Judson Ruth's ship is damaged, and Judson Ruth have to hitch-hike Judson Ruth's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Display heroism in battle, saving the whole ship. |
2 |
24 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Voluntarily left Engineer/Gunner |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Judson Ruth went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
40 |
Established a network of contacts. Gain 1 contacts. |
6 |
40 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
42 |
Judson Ruth's work ends up coming home with Judson Ruth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A series of bad deals and decisions force Judson Ruth into bankruptcy. Judson Ruth salvages what Judson Ruth can. |