Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Jules Brown's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Jules Brown's ship is damaged, and Jules Brown have to hitch-hike Jules Brown's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
40 |
Failed to qualify for Thief (Rogue). |
7 |
40 |
Became a Drifter (Wanderer). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |