Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Julian Treadway's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Good fortune |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Julian Treadway Julian Treadway's job. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Find Ancient Technology. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Julian Treadway easily defeat. |
7 |
44 |
Gain Enemy if Julian Treadway don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Drafted into Courier |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Became a Scout (Courier). |
9 |
51 |
Julian Treadway survey an alien world. |
9 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |