Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Julius Nichols's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julius Nichols fail to help. Gain an Enemy. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Gained a contact. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Unit is slaughtered in a disastrous battle, for which Julius Nichols blame Julius Nichols's commander. Gain commander as Enemy. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Julius Nichols's Contacts or Allies betrays Julius Nichols, ending Julius Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Gained a contact. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
Imperial trade restrictions force Julius Nichols out of business. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Julius Nichols faith is shaken. |