Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Julius Walters's normal circles. Gain a Contact. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Explorer). |
5 |
36 |
Julius Walters survey an alien world. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
39 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Opponents of Julius Walters's belief system ambush Julius Walters. |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Retired. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |