Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Junior Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Junior Saxon fail to help. Gain an Enemy. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Junior Saxon's time in the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Junior Saxon's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Given specialist training in vehicles. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Good fortune |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
46 |
Voluntarily left Corporate Agent |
8 |
46 |
Became a Merchant (Broker). |
8 |
49 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |