Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Karl Fisher gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Victim of a crime |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Karl Fisher's life into chaos, forcing Karl Fisher to leave the planet. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A series of bad deals and decisions force Karl Fisher into bankruptcy. Karl Fisher salvages what Karl Fisher can. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Karl Fisher do not know what happened to Karl Fisher. There is a gap in Karl Fisher's memory. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
35 |
Gain a patron in the arts. Gain an Ally |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
40 |
Spend time with an alien race. Gain a contact. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
44 |
Invited to take part in a controversial event or exhibition that injures Karl Fisher's social standing. |
8 |
44 |
Promoted to Entertainer (Performer) rank 1. |
9 |
44 |
Voluntarily left Performer |
9 |
44 |
Returned to Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Given advanced training in a specialist field |