Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
King Atkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but King Atkins fail to help. Gain an Enemy. |
2 |
25 |
King Atkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Severely injured. Owe 10,000 for medical bills. |
6 |
40 |
Gain Enemy if King Atkins don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
King Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |