Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
29 |
Assigned to a black ops mission. |
3 |
30 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
31 |
A mission goes wrong; King Sherris and several others are captured and mistreated by the enemy. Gain King Sherris's jailer as an Enemy. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Psychologically damaged by King Sherris's time in the scouts. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
King Sherris's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
King Sherris's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
47 |
Spend several years jumping from world to world in King Sherris's scout ship. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |