Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Kurt Christie foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
During a battle, defeat or victory depends on Kurt Christie's actions. Kurt Christie actions lead to an honorabe discharge. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
7 |
39 |
Became a Psion (Adept). |
7 |
43 |
Psionic abilities make Kurt Christie uncomfortable to be around. One contact or ally becomes a rival. |
7 |
43 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
8 |
43 |
Continued as Psion (Adept). |
8 |
46 |
Spent time mastering mind and body. |
8 |
47 |
Promoted to Psion (Adept) rank 2. |
9 |
47 |
Continued as Psion (Adept). |
9 |
49 |
Achieve a new level of discipline in Kurt Christie's powers/ |
9 |
51 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |