Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Kyle Carpenter easily defeat. |
1 |
20 |
Gain Enemy if Kyle Carpenter don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Amnesia. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Kyle Carpenter's Contacts or Allies betrays Kyle Carpenter, ending Kyle Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
37 |
Became a Scholar (Physician). |
6 |
40 |
A disaster leaves several injured, and others blame Kyle Carpenter, forcing Kyle Carpenter to leave Kyle Carpenter's career. Gain a Rival. |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
45 |
Make a breakthrough in Kyle Carpenter's field. |
7 |
45 |
Promoted to Scholar (Physician) rank 2. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
49 |
Refuse to join a cheat in some fashion. |