Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Laakhashmikmu Irmishmar spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Laakhashmikmu Irmishmar commit a legendary crime. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
32 |
A police detective or rival criminal forces Laakhashmikmu Irmishmar to flee and vows to hunt Laakhashmikmu Irmishmar down. Gain an Enemy. |
5 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find Ancient Technology. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Contact with Government. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Attacked by enemies that Laakhashmikmu Irmishmar easily defeat. |
8 |
46 |
Gain Enemy if Laakhashmikmu Irmishmar don't already have one. |
9 |
48 |
Voluntarily left Scavenger |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
52 |
During a battle, defeat or victory depends on Laakhashmikmu Irmishmar's actions. The ship suffers severe damage and Laakhashmikmu Irmishmar is blamed for the disaster. Laakhashmikmu Irmishmar is court - martialled and discharged. |