Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Commanding officer takes an interest in Lamar Sabilline's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
During a battle, defeat or victory depends on Lamar Sabilline's actions. Lamar Sabilline actions lead to an honorabe discharge. |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
33 |
Given specialist training in vehicles. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Rewarded for a successful mission. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
45 |
Voluntarily left Corporate Agent |
8 |
45 |
Became a Merchant (Broker). |
8 |
46 |
Lamar Sabilline's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
46 |
Failed to qualify for Scientist (Scholar). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Surveyor). |
9 |
48 |
Lamar Sabilline's ship is damaged, and Lamar Sabilline have to hitch-hike Lamar Sabilline's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 5 Contacts. Gain 1 Enemies. |
10 |
48 |
Became a Drifter (Scavenger). |
10 |
50 |
Lamar Sabilline do not know what happened to Lamar Sabilline. There is a gap in Lamar Sabilline's memory. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |