Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Became a Scout (Explorer). |
6 |
39 |
When dealing with an alien race, Lambert Jemmy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Voluntarily left Explorer |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Lambert Jemmy easily defeat. |
7 |
43 |
Gain Enemy if Lambert Jemmy don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Betrayed by a friend. One of Lambert Jemmy's Contacts or Allies betrays Lambert Jemmy, ending Lambert Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |