Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Victim of a crime |
3 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
A good deal ensures Larry Tow is living the high life for a few years. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Larry Tow's normal circles. Gain a Contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scout (Courier). |
6 |
38 |
Psychologically damaged by Larry Tow's time in the scouts. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
39 |
Drafted into Courier |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Returned to Scout (Courier). |
8 |
43 |
When dealing with an alien race, Larry Tow have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Larry Tow's scout ship. |
9 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |