Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Lenard Steeves 's work ends up coming home with Lenard Steeves , and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Entertainer (Performer). |
6 |
37 |
Lenard Steeves is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
40 |
Lenard Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
43 |
Embroiled in legal trouble. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Lenard Steeves refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lenard Steeves 's faith. |
10 |
49 |
Forced to continue current assignment. |
10 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |