Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Hard times caused by a lack of interstellar trade costs Leonard Dinan's job. |
3 |
22 |
Failed to qualify for Army Support (Army). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Leonard Dinan's work ends up coming home with Leonard Dinan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
27 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
34 |
Became a Merchant (Free Trader). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
40 |
Embroiled in legal trouble. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Continued as Merchant (Free Trader). |
9 |
43 |
A good deal ensures Leonard Dinan is living the high life for a few years. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Continued as Merchant (Free Trader). |
10 |
50 |
Given advanced training in a specialist field |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |