Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Leonard Murphy's Contacts or Allies betrays Leonard Murphy, ending Leonard Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
24 |
Moved to a new world. |
3 |
25 |
Voluntarily left Field Researcher |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Moved to a new world. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
Study Science (Life Sciences/Biology) as a hobby. |
6 |
38 |
Graduated with honors. |
7 |
38 |
Became a Merchant (Broker). |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Make an unexpected connection outside Leonard Murphy's normal circles. Gain a Contact. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Leonard Murphy's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Broker) rank 4. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |