Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Levy Clarke's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Levy Clarke's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
41 |
Levy Clarke spend a great deal of time on the fringes of Charted Space. |
6 |
41 |
Psychologically damaged by Levy Clarke's time in the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Spend several years jumping from world to world in Levy Clarke's scout ship. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
49 |
Levy Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Levy Clarke fail to help. Gain an Enemy. |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Forced to muster out. |