Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Good fortune |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
49 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |