Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Agent (Intelligence). |
2 |
28 |
Lonie Quaman went above and beyond the call of duty. |
2 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
31 |
Voluntarily left Intelligence |
3 |
31 |
Failed to qualify for Flight (Navy). |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
32 |
Amnesia. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
36 |
Find Ancient Technology. |
5 |
39 |
Continued as Drifter (Wanderer). |
5 |
43 |
Attempted a risky adventure and was injured. |
5 |
43 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
43 |
Continued as Drifter (Wanderer). |
6 |
45 |
Attacked by enemies that Lonie Quaman easily defeat. |
6 |
45 |
Gain Enemy if Lonie Quaman don't already have one. |
7 |
47 |
Continued as Drifter (Wanderer). |
7 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |