Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Good fortune |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Louie Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Louie Buckman's Contacts or Allies betrays Louie Buckman, ending Louie Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |