Louie Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 52 M 1 (-2) 1 (-2) 7 (0) 3 (-1) 6 (0) 7 (0)117367
Perfect, Affable, Tactful
 
Skills
Animals 0
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 1
Jack-of-All-Trades 3
Medic 0
Melee 0
Persuade 1
Profession (Worker/Armourer) 1
Profession (Worker/Polymers) 1
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Drifter Barbarian 15
Drifter Wanderer 12
Merchant Free Trader 22
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Barbarian).
1 20 Spend time with an alien race. Gain a contact.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Gained a contact.
3 26 Continued as Drifter (Barbarian).
4 30 Continued as Drifter (Barbarian).
4 31 Injured. Fully recovered. Owe 2,500 for medical bills.
5 31 Failed to qualify for Pirate (Rogue).
5 31 Switched to Drifter (Wanderer).
5 35 Good fortune
5 35 Promoted to Drifter (Wanderer) rank 1.
6 35 Continued as Drifter (Wanderer).
6 39 Louie Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Failed to qualify for Surveyor (Scout).
7 39 Returned to Drifter (Barbarian).
7 42 Betrayed by a friend. One of Louie Buckman's Contacts or Allies betrays Louie Buckman, ending Louie Buckman's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Became a Merchant (Free Trader).
8 43 Given advanced training in a specialist field
8 46 Promoted to Merchant (Free Trader) rank 1.
9 46 Continued as Merchant (Free Trader).
9 47 Given advanced training in a specialist field
9 50 Promoted to Merchant (Free Trader) rank 2.
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