4th Officer Lum Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 52 M 3 (-1) 3 (-1) 5 (-1) 12 (2) 7 (0) 4 (-1)335C74
Effervescent, Passive
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Science (Robotic Sciences) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 03
Drifter Wanderer 02
Merchant Merchant Marine 4th Officer23
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Spend several years jumping from world to world in Lum Clark's scout ship.
2 22 Continued as Scout (Courier).
2 25 Spend several years jumping from world to world in Lum Clark's scout ship.
3 26 Continued as Scout (Courier).
3 29 Gained a contact.
3 30 Forced to muster out.
4 30 Became a Drifter (Wanderer).
4 33 Attacked by enemies and injured.
4 33 Severely injured. Owe 2,500 for medical bills.
4 33 Gain Enemy if Lum Clark don't already have one.
5 34 Continued as Drifter (Wanderer).
5 38 Injured.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 Given advanced training in a specialist field
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 44 Given advanced training in a specialist field
7 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 46 Continued as Merchant (Merchant Marine).
8 49 A good deal ensures Lum Clark is living the high life for a few years.
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