Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Mack Eade is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Gain Enemy if Mack Eade don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Mack Eade do not know what happened to Mack Eade. There is a gap in Mack Eade's memory. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Mack Eade's normal circles. Gain a Contact. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Mack Eade come into conflict with a splinter group Mack Eade's own religion which maintains Mack Eade's version is the wrong one. Gain 3 Rivals. |
10 |
48 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |