Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Major Allen foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
27 |
Public opinion turns on Major Allen. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
35 |
Returned to Entertainer (Journalist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Major Allen far from home. |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Major Allen's scout ship. |
8 |
43 |
Voluntarily left Courier |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
45 |
Major Allen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
Study Profession (Worker/Biologicals) as a hobby. |
9 |
49 |
Graduated. |