Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Opponents of Marc Garrett's belief system ambush Marc Garrett. |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Good fortune |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Marc Garrett's work ends up coming home with Marc Garrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Marc Garrett far from home. |
8 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Marc Garrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Failed to qualify for Broker (Merchant). |
9 |
42 |
Became a Drifter (Barbarian). |
9 |
43 |
Attacked by enemies that Marc Garrett easily defeat. |
9 |
43 |
Gain Enemy if Marc Garrett don't already have one. |
9 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
47 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
47 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
49 |
Marc Garrett is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |